LA_library/vecmat3.cc

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/*
LA: linear algebra C++ interface library
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Copyright (C) 2020 Jiri Pittner <jiri.pittner@jh-inst.cas.cz> or <jiri@pittnerovi.com>
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This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "vecmat3.h"
using namespace LA_Vecmat3;
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//http://en.wikipedia.org/wiki/Fast_inverse_square_root
float LA_Vecmat3::fast_sqrtinv(float number )
{
long i;
float x2, y;
const float threehalfs = 1.5F;
x2 = number * 0.5F;
y = number;
i = * ( long * ) &y; // evil floating point bit level hacking
i = 0x5f3759df - ( i >> 1 ); // what the fuck?
y = * ( float * ) &i;
y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration
y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed
return y;
}
template<>
Vec3<float> & Vec3<float>::fast_normalize(void) {*this *= fast_sqrtinv(normsqr()); return *this;};
template<typename T>
Vec3<T>& Vec3<T>::fast_normalize(void) {normalize(); return *this;};
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template<typename T>
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const Vec3<T> Vec3<T>::operator*(const Mat3<T> &rhs) const
{
Vec3<T> r;
r[0] = q[0]*rhs.q[0][0] + q[1]*rhs.q[1][0] + q[2]*rhs.q[2][0];
r[1] = q[0]*rhs.q[0][1] + q[1]*rhs.q[1][1] + q[2]*rhs.q[2][1];
r[2] = q[0]*rhs.q[0][2] + q[1]*rhs.q[1][2] + q[2]*rhs.q[2][2];
return r;
};
template<typename T>
Mat3<T>& Mat3<T>::operator+=(const Mat3 &rhs)
{
q[0][0]+=rhs.q[0][0];q[0][1]+=rhs.q[0][1];q[0][2]+=rhs.q[0][2]; q[1][0]+=rhs.q[1][0];q[1][1]+=rhs.q[1][1];q[1][2]+=rhs.q[1][2]; q[2][0]+=rhs.q[2][0];q[2][1]+=rhs.q[2][1];q[2][2]+=rhs.q[2][2];
return *this;
}
template<typename T>
Mat3<T>& Mat3<T>::operator-=(const Mat3 &rhs)
{
q[0][0]-=rhs.q[0][0];q[0][1]-=rhs.q[0][1];q[0][2]-=rhs.q[0][2]; q[1][0]-=rhs.q[1][0];q[1][1]-=rhs.q[1][1];q[1][2]-=rhs.q[1][2]; q[2][0]-=rhs.q[2][0];q[2][1]-=rhs.q[2][1];q[2][2]-=rhs.q[2][2];
return *this;
}
template<typename T>
const Mat3<T> Mat3<T>::operator*(const Mat3 &rhs) const
{
Mat3<T> r;
r[0][0]= q[0][0]*rhs.q[0][0] + q[0][1]*rhs.q[1][0] + q[0][2]*rhs.q[2][0];
r[0][1]= q[0][0]*rhs.q[0][1] + q[0][1]*rhs.q[1][1] + q[0][2]*rhs.q[2][1];
r[0][2]= q[0][0]*rhs.q[0][2] + q[0][1]*rhs.q[1][2] + q[0][2]*rhs.q[2][2];
r[1][0]= q[1][0]*rhs.q[0][0] + q[1][1]*rhs.q[1][0] + q[1][2]*rhs.q[2][0];
r[1][1]= q[1][0]*rhs.q[0][1] + q[1][1]*rhs.q[1][1] + q[1][2]*rhs.q[2][1];
r[1][2]= q[1][0]*rhs.q[0][2] + q[1][1]*rhs.q[1][2] + q[1][2]*rhs.q[2][2];
r[2][0]= q[2][0]*rhs.q[0][0] + q[2][1]*rhs.q[1][0] + q[2][2]*rhs.q[2][0];
r[2][1]= q[2][0]*rhs.q[0][1] + q[2][1]*rhs.q[1][1] + q[2][2]*rhs.q[2][1];
r[2][2]= q[2][0]*rhs.q[0][2] + q[2][1]*rhs.q[1][2] + q[2][2]*rhs.q[2][2];
return r;
}
template<typename T>
T Mat3<T>::determinant() const
{
return q[0][0]*(q[2][2]*q[1][1]-q[2][1]*q[1][2])-q[1][0]*(q[2][2]*q[0][1]-q[2][1]*q[0][2])+q[2][0]*(q[1][2]*q[0][1]-q[1][1]*q[0][2]);
}
template<typename T>
void Mat3<T>::transposeme()
{T t; t=q[0][1]; q[0][1]=q[1][0]; q[1][0]=t; t=q[0][2]; q[0][2]=q[2][0]; q[2][0]=t; t=q[1][2]; q[1][2]=q[2][1]; q[2][1]=t;};
template<typename T>
const Mat3<T> Mat3<T>::inverse() const
{
Mat3<T> r;
r[0][0]= q[2][2]*q[1][1]-q[2][1]*q[1][2];
r[0][1]= -q[2][2]*q[0][1]+q[2][1]*q[0][2];
r[0][2]= q[1][2]*q[0][1]-q[1][1]*q[0][2];
r[1][0]= -q[2][2]*q[1][0]+q[2][0]*q[1][2];
r[1][1]= q[2][2]*q[0][0]-q[2][0]*q[0][2];
r[1][2]= -q[1][2]*q[0][0]+q[1][0]*q[0][2];
r[2][0]= q[2][1]*q[1][0]-q[2][0]*q[1][1];
r[2][1]= -q[2][1]*q[0][0]+q[2][0]*q[0][1];
r[2][2]= q[1][1]*q[0][0]-q[1][0]*q[0][1];
return r/determinant();
}
template<typename T>
const Vec3<T> Mat3<T>::operator*(const Vec3<T> &rhs) const
{
Vec3<T> r;
r[0] = q[0][0]*rhs.q[0] + q[0][1]*rhs.q[1] + q[0][2]*rhs.q[2];
r[1] = q[1][0]*rhs.q[0] + q[1][1]*rhs.q[1] + q[1][2]*rhs.q[2];
r[2] = q[2][0]*rhs.q[0] + q[2][1]*rhs.q[1] + q[2][2]*rhs.q[2];
return r;
}
//cf. https://en.wikipedia.org/wiki/Euler_angles and NASA paper cited therein
template<typename T>
void LA_Vecmat3::euler2rotmat(const T *eul, Mat3<T> &a, const char *type, bool transpose, bool direction, bool reverse)
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{
T c2=cos(eul[1]);
T s2=sin(eul[1]);
T c1=cos(eul[reverse?2:0]);
T s1=sin(eul[reverse?2:0]);
T c3=cos(eul[reverse?0:2]);
T s3=sin(eul[reverse?0:2]);
if(direction) {s1= -s1; s2= -s2; s3= -s3;}
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switch(Euler_case(type[0],type[1],type[2]))
{
case Euler_case('x','z','x'):
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{
a[0][0]= c2;
a[0][1]= -c3*s2;
a[0][2]= s2*s3;
a[1][0]= c1*s2;
a[1][1]= c1*c2*c3-s1*s3;
a[1][2]= -c3*s1-c1*c2*s3;
a[2][0]= s1*s2;
a[2][1]= c1*s3+c2*c3*s1;
a[2][2]= c1*c3-c2*s1*s3;
}
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break;
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case Euler_case('x','y','x'):
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{
a[0][0]= c2;
a[0][1]= s2*s3;
a[0][2]= c3*s2;
a[1][0]= s1*s2;
a[1][1]= c1*c3-c2*s1*s3;
a[1][2]= -c1*s3-c2*c3*s1;
a[2][0]= -c1*s2;
a[2][1]= c3*s1+c1*c2*s3;
a[2][2]= c1*c2*c3-s1*s3;
}
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break;
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case Euler_case('y','x','y'):
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{
a[0][0]= c1*c3-c2*s1*s3;
a[0][1]= s1*s2;
a[0][2]= c1*s3+c2*c3*s1;
a[1][0]= s2*s3;
a[1][1]= c2;
a[1][2]= -c3*s2;
a[2][0]= -c3*s1-c1*c2*s3;
a[2][1]= c1*s2;
a[2][2]= c1*c2*c3-s1*s3;
}
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break;
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case Euler_case('y','z','y'):
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{
a[0][0]= c1*c2*c3-s1*s3;
a[0][1]= -c1*s2;
a[0][2]= c3*s1+c1*c2*s3;
a[1][0]= c3*s2;
a[1][1]= c2;
a[1][2]= s2*s3;
a[2][0]= -c1*s3;
a[2][1]= s1*s2;
a[2][2]= c1*c3-c2*s1*s3;
}
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break;
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case Euler_case('z','y','z'):
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{
a[0][0]= c1*c2*c3-s1*s3;
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a[0][1]= -c3*s1-c1*c2*s3;
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a[0][2]= c1*s2;
a[1][0]= c1*s3+c2*c3*s1;
a[1][1]= c1*c3-c2*s1*s3;
a[1][2]= s1*s2;
a[2][0]= -c3*s2;
a[2][1]= s2*s3;
a[2][2]= c2;
}
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break;
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case Euler_case('z','x','z'):
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{
a[0][0]= c1*c3-c2*s1*s3;
a[0][1]= -c1*s3-c2*c3*s1;
a[0][2]= s1*s2;
a[1][0]= c3*s1+c1*c2*s3;
a[1][1]= c1*c2*c3-s1*s3;
a[1][2]= -c1*s2;
a[2][0]= s2*s3;
a[2][1]= c3*s2;
a[2][2]= c2;
}
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break;
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case Euler_case('x','z','y'):
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{
a[0][0]= c2*c3;
a[0][1]= -s2;
a[0][2]= c2*s3;
a[1][0]= s1*s3+c1*c3*s2;
a[1][1]= c1*c2;
a[1][2]= c1*s2*s3-c3*s1;
a[2][0]= c3*s1*s2-c1*s3;
a[2][1]= c2*s1;
a[2][2]= c1*c3+s1*s2*s3;
}
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break;
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case Euler_case('x','y','z'):
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{
a[0][0]= c2*c3;
a[0][1]= -c2*s3;
a[0][2]= s2;
a[1][0]= c1*s3+c3*s1*s2;
a[1][1]= c1*c3-s1*s2*s3;
a[1][2]= -c2*s1;
a[2][0]= s1*s3-c1*c3*s2;
a[2][1]= c3*s1+c1*s2*s3;
a[2][2]= c1*c2;
}
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break;
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case Euler_case('y','x','z'):
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{
a[0][0]= c1*c3+s1*s2*s3;
a[0][1]= c3*s1*s2-c1*s3;
a[0][2]= c2*s1;
a[1][0]= c2*s3;
a[1][1]= c2*c3;
a[1][2]= -s2;
a[2][0]= c1*s2*s3-c3*s1;
a[2][1]= c1*c3*s2+s1*s3;
a[2][2]= c1*c2;
}
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break;
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case Euler_case('y','z','x'):
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{
a[0][0]= c1*c2;
a[0][1]= s1*s3-c1*c3*s2;
a[0][2]= c3*s1+c1*s2*s3;
a[1][0]= s2;
a[1][1]= c2*c3;
a[1][2]= -c2*s3;
a[2][0]= -c2*s1;
a[2][1]= c1*s3+c3*s1*s2;
a[2][2]= c1*c3-s1*s2*s3;
}
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break;
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case Euler_case('z','y','x'):
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{
a[0][0]= c1*c2;
a[0][1]= c1*s2*s3-c3*s1;
a[0][2]= s1*s2+c1*c3*s2;
a[1][0]= c2*s1;
a[1][1]= c1*c3+s1*s2*s3;
a[1][2]= c3*s1*s2-c1*s3;
a[2][0]= -s2;
a[2][1]= c2*s3;
a[2][2]= c2*c3;
}
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break;
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case Euler_case('z','x','y'):
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{
a[0][0]= c1*c3-s1*s2*s3;
a[0][1]= -c2*s1;
a[0][2]= c1*s3+c3*s1*s2;
a[1][0]= c3*s1+c1*s2*s3;
a[1][1]= c1*c2;
a[1][2]= s1*s3-c1*c3*s2;
a[2][0]= -c2*s3;
a[2][1]= s2;
a[2][2]= c2*c3;
}
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break;
}//switch
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if(transpose) a.transposeme();
}
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template<typename T>
void LA_Vecmat3::rotmat2euler(T *eul, const Mat3<T> &a, const char *type, bool transpose, bool direction, bool reverse)
{
T m11=a[0][0];
T m22=a[1][1];
T m33=a[2][2];
T m12=transpose?a[1][0]:a[0][1];
T m21=transpose?a[0][1]:a[1][0];
T m13=transpose?a[2][0]:a[0][2];
T m31=transpose?a[0][2]:a[2][0];
T m23=transpose?a[2][1]:a[1][2];
T m32=transpose?a[1][2]:a[2][1];
switch(Euler_case(type[0],type[1],type[2]))
{
case Euler_case('x','z','x'):
{
eul[0]=atan2(m31,m21);
eul[1]=atan2(sqrt(1-m11*m11),m11);
eul[2]=atan2(m13,-m12);
}
break;
case Euler_case('x','y','x'):
{
eul[0]=atan2(m21,-m31);
eul[1]=atan2(sqrt(1-m11*m11),m11);
eul[2]=atan2(m12,m13);
}
break;
case Euler_case('y','x','y'):
{
eul[0]=atan2(m12,m32);
eul[1]=atan2(sqrt(1-m22*m22),m22);
eul[2]=atan2(m21,-m23);
}
break;
case Euler_case('y','z','y'):
{
eul[0]=atan2(m32,-m12);
eul[1]=atan2(sqrt(1-m22*m22),m22);
eul[2]=atan2(m23,m21);
}
break;
case Euler_case('z','y','z'):
{
eul[0]=atan2(m23,m13);
eul[1]=atan2(sqrt(1-m33*m33),m33);
eul[2]=atan2(m32,-m31);
}
break;
case Euler_case('z','x','z'):
{
eul[0]=atan2(m13,-m23);
eul[1]=atan2(sqrt(1-m33*m33),m33);
eul[2]=atan2(m31,m32);
}
break;
case Euler_case('x','z','y'):
{
eul[0]=atan2(m32,m22);
eul[1]=atan2(-m12,sqrt(1-m12*m12));
eul[2]=atan2(m13,m11);
}
break;
case Euler_case('x','y','z'):
{
eul[0]=atan2(-m23,m33);
eul[1]=atan2(m13,sqrt(1-m13*m13));
eul[2]=atan2(-m12,m11);
}
break;
case Euler_case('y','x','z'):
{
eul[0]=atan2(m31,m33);
eul[1]=atan2(-m23,sqrt(1-m23*m23));
eul[2]=atan2(m21,m22);
}
break;
case Euler_case('y','z','x'):
{
eul[0]=atan2(-m31,m11);
eul[1]=atan2(m21,sqrt(1-m21*m21));
eul[2]=atan2(-m23,m22);
}
break;
case Euler_case('z','y','x'):
{
eul[0]=atan2(m21,m11);
eul[1]=atan2(-m31,sqrt(1-m31*m31));
eul[2]=atan2(m32,m33);
}
break;
case Euler_case('z','x','y'):
{
eul[0]=atan2(-m12,m22);
eul[1]=atan2(m32,sqrt(1-m32*m32));
eul[2]=atan2(-m31,m33);
}
break;
}//switch
if(reverse)
{
T t=eul[0]; eul[0]=eul[2]; eul[2]=t;
}
if(direction)
{
eul[0] *= (T)-1;
eul[1] *= (T)-1;
eul[2] *= (T)-1;
}
}
//stream I/O
#ifndef AVOID_STDSTREAM
template <typename T>
std::istream& LA_Vecmat3::operator>>(std::istream &s, Vec3<T> &x)
{
s >> x.q[0];
s >> x.q[1];
s >> x.q[2];
return s;
}
template <typename T>
std::ostream& LA_Vecmat3::operator<<(std::ostream &s, const Vec3<T> &x) {
s << x.q[0]<<" ";
s << x.q[1]<<" ";
s << x.q[2];
return s;
}
template <typename T>
std::istream& LA_Vecmat3::operator>>(std::istream &s, Mat3<T> &x)
{
s >> x.q[0][0];
s >> x.q[0][1];
s >> x.q[0][2];
s >> x.q[1][0];
s >> x.q[1][1];
s >> x.q[1][2];
s >> x.q[2][0];
s >> x.q[2][1];
s >> x.q[2][2];
return s;
}
template <typename T>
std::ostream& LA_Vecmat3::operator<<(std::ostream &s, const Mat3<T> &x) {
s << x.q[0][0]<<" "<< x.q[0][1]<<" " << x.q[0][2]<<std::endl;
s << x.q[1][0]<<" "<< x.q[1][1]<<" " << x.q[1][2]<<std::endl;
s << x.q[2][0]<<" "<< x.q[2][1]<<" " << x.q[2][2]<<std::endl;
return s;
}
#endif
//force instantization
#define INSTANTIZE(T) \
template class Vec3<T>; \
template class Mat3<T>; \
template void LA_Vecmat3::euler2rotmat(const T *eul, Mat3<T> &a, const char *type, bool transpose=0, bool direction=0, bool reverse=0); \
template void LA_Vecmat3::rotmat2euler(T *eul, const Mat3<T> &a, const char *type, bool transpose=0, bool direction=0, bool reverse=0); \
#ifndef AVOID_STDSTREAM
#define INSTANTIZE2(T) \
template std::istream& LA_Vecmat3::operator>>(std::istream &s, Vec3<T> &x); \
template std::ostream& LA_Vecmat3::operator<<(std::ostream &s, const Vec3<T> &x); \
template std::istream& LA_Vecmat3::operator>>(std::istream &s, Mat3<T> &x); \
template std::ostream& LA_Vecmat3::operator<<(std::ostream &s, const Mat3<T> &x); \
#endif
INSTANTIZE(float)
#ifndef QUAT_NO_DOUBLE
INSTANTIZE(double)
#endif
#ifndef AVOID_STDSTREAM
INSTANTIZE2(float)
#ifndef QUAT_NO_DOUBLE
INSTANTIZE2(double)
#endif
#endif