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@ -27,6 +27,35 @@ using namespace LA_Vecmat3;
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//and instantize the templates for the types needed
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template<typename T>
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Quaternion<T>& Quaternion<T>::normalize(T *getnorm, bool unique_sign)
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{
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T nn=norm();
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if(getnorm) *getnorm=nn;
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if(unique_sign && q[0]<0) nn= -nn;
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*this /= nn;
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return *this;
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};
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template<>
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Quaternion<float> & Quaternion<float>::fast_normalize(bool unique_sign)
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{
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float nn=fast_sqrtinv(normsqr());
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if(unique_sign && q[0]<0) nn= -nn;
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*this *= nn;
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return *this;
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}
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template<typename T>
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Quaternion<T>& Quaternion<T>::fast_normalize(bool unique_sign)
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{
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return normalize(NULL,unique_sign);
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};
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template<typename T>
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Quaternion<T> Quaternion<T>::operator*(const Quaternion<T> &rhs) const
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{
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@ -82,6 +111,7 @@ to[1] = (q00+q22-q11-q33) * from[1];
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to[2] = (q00+q33-q11-q22) * from[2];
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}
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T q01= q[0]*q[1];
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T q02= q[0]*q[2];
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T q03= q[0]*q[3];
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@ -121,7 +151,7 @@ if(grad)
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grad[1][0]= -q[3]*f0 + q[0]*f1 + q[1]*f2;
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grad[1][1]= q[2]*f0 - q[1]*f1 + q[0]*f2;
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grad[1][2]= q[1]*f0 + q[2]*f1 + q[3]*2;
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grad[1][2]= q[1]*f0 + q[2]*f1 + q[3]*f2;
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grad[1][3]= -q[0]*f0 - q[3]*f1 + q[2]*f2;
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grad[2][0]= q[2]*f0 - q[1]*f1 + q[0]*f2;
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@ -376,10 +406,6 @@ r *= ::pow(xnorm,y);
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return r;
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}
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//force instantization
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#define INSTANTIZE(T) \
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template class Quaternion<T>; \
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19
quaternion.h
19
quaternion.h
@ -38,7 +38,7 @@ class Quaternion
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public:
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//just plain old data
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T q[4];
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//
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//methods
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Quaternion(void) {};
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Quaternion(const T x, const T u=0, const T v=0, const T w=0) {q[0]=x; q[1]=u; q[2]=v; q[3]=w;}; //quaternion from real(s)
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Quaternion(const std::complex<T> &rhs) {q[0]=rhs.real(); q[1]=rhs.imag(); q[2]=0; q[3]=0;} //quaternion from complex
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@ -50,7 +50,12 @@ public:
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inline const T operator[](const int i) const {return q[i];};
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inline T& operator[](const int i) {return q[i];};
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//get pointer to data transparently
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inline operator const T*() const {return q;};
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inline operator T*() {return q;};
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//operations of quaternions with scalars
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void clear() {memset(q,0,4*sizeof(T));}
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Quaternion& operator=(const T x) {q[0]=x; memset(&q[1],0,3*sizeof(T)); return *this;}; //quaternion from real
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Quaternion& operator+=(const T rhs) {q[0]+=rhs; return *this;};
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Quaternion& operator-=(const T rhs) {q[0]-=rhs; return *this;};
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@ -76,23 +81,25 @@ public:
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T dot(const Quaternion &rhs) const {return q[0]*rhs.q[0] + q[1]*rhs.q[1] + q[2]*rhs.q[2] + q[3]*rhs.q[3];};
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T normsqr(void) const {return dot(*this);};
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T norm(void) const {return sqrt(normsqr());};
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Quaternion& normalize(T *getnorm=NULL, bool unique_sign=false) {T nn=norm(); if(getnorm) *getnorm=nn; *this /= nn; if(unique_sign && q[0]<0) *this *= (T)-1; return *this;};
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Quaternion& fast_normalize(bool unique_sign=false); //using quick 1/sqrt for floats
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Quaternion& normalize(T *getnorm=NULL, bool unique_sign=false);
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Quaternion inverse(void) const {return Quaternion(*this).conjugateme()/normsqr();};
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const Quaternion operator/(const Quaternion &rhs) const {return *this * rhs.inverse();};
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Quaternion rotateby(const Quaternion &rhs); //conjugation-rotation of this by NORMALIZED rhs
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void rotate(T *to, const T *from, Quaternion<T> *grad=NULL) const; //rotate xyz vector by NORMALIZED *this
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Quaternion rotate_match(T *to, const T *from, const T *match) const; //gradient of quaternion rotation which should match a given vector by rotating the from vector
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Quaternion rotate_match(T *to, const T *from, const T *match) const; //gradient of quaternion rotation which should "to" = "from" transformed by *this to match a given vector by gradient descent
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Quaternion commutator(const Quaternion &rhs) const {return *this * rhs - rhs * *this;}; //could be made more efficient
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Quaternion anticommutator(const Quaternion &rhs) const {return *this * rhs + rhs * *this;}; //could be made more efficient
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T geodesic_distance(const Quaternion &rhs) const {T t=dot(rhs); return acos(2*t*t-1);}; //length of great arc between two quaternions on the S3 hypersphere
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//some conversions (for all 12 cases of euler angles go via rotation matrices), cf. also the 1977 NASA paper
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void normquat2eulerzyx(T *eul) const; //corresponds to [meul -r -T xyz -d -t -R] or euler2rotmat(...,"xyz",true,true,true)
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void euler2normquat(const T *eul, const char *type);
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void normquat2euler(T *eul, const char *type) const;
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inline void eulerzyx2normquat(const T *eul) {euler2normquat(eul,"zyx");};
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//@quaternion to euler via rotation matrix
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void normquat2euler(T *eul, const char *type) const;
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void euler2normquat(const T *eul, const char *type);
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void axis2normquat(const T *axis, const T &angle);
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void normquat2axis(T *axis, T &angle) const;
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//C-style IO
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void fprintf(FILE *f, const char *format) const {::fprintf(f,format,q[0],q[1],q[2],q[3]);};
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