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vecmat3.h
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vecmat3.h
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/*
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LA: linear algebra C++ interface library
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Copyright (C) 2008-2020 Jiri Pittner <jiri.pittner@jh-inst.cas.cz> or <jiri@pittnerovi.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//this header defines simple classes for 3-dimensional vectors and matrices to describe rotations etc.
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//the class is compatible with functions in quaternion.h used for SO(3) parametrization
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//it should be compilable separately from LA as well as being a part of LA
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#ifndef _VECMAT3_H_
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#define _VECMAT3_H_
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#include <stdlib.h>
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#include <iostream>
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#include <cstring>
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#include <math.h>
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template <typename T>
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class Vec3
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{
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public:
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//just plain old data
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T q[3];
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//
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Vec3(void) {};
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Vec3(const T x, const T u=0, const T v=0) {q[0]=x; q[1]=u; q[2]=v;}; //Vec3 from real(s)
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explicit Vec3(const T* x) {memcpy(q,x,3*sizeof(T));}
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//compiler generates default copy constructor and assignment operator
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//formal indexing
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const T operator[](const int i) const {return this->q[i];};
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T& operator[](const int i) {return this->q[i];};
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//operations of Vec3s with scalars
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Vec3& operator*=(const T rhs) {this->q[0]*=rhs; this->q[1]*=rhs; this->q[2]*=rhs; return *this;};
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Vec3& operator/=(const T rhs) {return *this *= ((T)1/rhs);};
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const Vec3 operator*(const T rhs) const {return Vec3(*this) *= rhs;};
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const Vec3 operator/(const T rhs) const {return Vec3(*this) /= rhs;};
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//Vec3 algebra
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const Vec3 operator-() const {Vec3 r(*this); r.q[0]= -r.q[0]; r.q[1]= -r.q[1]; r.q[2]= -r.q[2]; return r;}; //unary minus
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Vec3& operator+=(const Vec3 &rhs) {this->q[0]+=rhs.q[0];this->q[1]+=rhs.q[1];this->q[2]+=rhs.q[2]; return *this;};
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Vec3& operator-=(const Vec3 &rhs) {this->q[0]-=rhs.q[0];this->q[1]-=rhs.q[1];this->q[2]-=rhs.q[2]; return *this;};
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const Vec3 operator+(const Vec3 &rhs) const {return Vec3(*this) += rhs;};
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const Vec3 operator-(const Vec3 &rhs) const {return Vec3(*this) -= rhs;};
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const Vec3 operator*(const Vec3 &rhs) const {Vec3 x; x[0] = q[1]*rhs.q[2]-q[2]*rhs.q[1]; x[1] = q[2]*rhs.q[0]-q[0]*rhs.q[2]; x[2] = q[0]*rhs.q[1]-q[1]*rhs.q[0]; return x;}; //vector product
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T dot(const Vec3 &rhs) const {return q[0]*rhs.q[0] + q[1]*rhs.q[1] + q[2]*rhs.q[2];};
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T normsqr(void) const {return dot(*this);};
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T norm(void) const {return sqrt(this->normsqr());};
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Vec3& normalize(void) {*this /= this->norm(); return *this;};
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};
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//stream I/O
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template <typename T>
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std::istream& operator>>(std::istream &s, Vec3<T> &x)
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{
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s >> x.q[0];
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s >> x.q[1];
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s >> x.q[2];
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return s;
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}
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template <typename T>
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std::ostream& operator<<(std::ostream &s, const Vec3<T> &x) {
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s << x.q[0]<<" ";
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s << x.q[1]<<" ";
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s << x.q[2];
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return s;
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}
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#endif /* _VECMAT3_H_ */
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