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bitvector.cc
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17
bitvector.cc
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#include "bitvector.h"
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//inefficient I/O operators
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ostream & operator<<(ostream &s, const bitvector &x)
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{
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for(unsigned int i=0; i<x.size(); ++i) s<< x[i];
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return s;
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}
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istream & operator>>(istream &s, bitvector &x)
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{
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bool a;
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for(unsigned int i=0; i<x.size(); ++i) {s >>a; x.assign(i,a);}
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return s;
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}
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bitvector.h
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bitvector.h
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#include "vec.h"
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#include "vec.h"
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//compressed storage of large bit vectors
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//compressed storage of large bit vectors
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class bitvector : public NRVec<unsigned char>
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//any reasonable compiler changes the dividions and modulos to shift/and instructions
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typedef unsigned long bitvector_block; //should be automatically portable and efficiently use wordlength of each machine (32 vs 64)
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#define blockbits (8*sizeof(bitvector_block))
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inline unsigned int bitvector_rounded(unsigned int n)
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{
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return ((n+blockbits-1)/blockbits)*blockbits;
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}
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class bitvector : public NRVec<bitvector_block>
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{
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{
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private:
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private:
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int modulo;
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unsigned int modulo;
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public:
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public:
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bitvector() : NRVec<unsigned char>() {};
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bitvector() : NRVec<bitvector_block>() {};
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explicit bitvector (const int n):NRVec<unsigned char>((n+7)>>3) {modulo=n&7;};
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explicit bitvector (const unsigned int n):NRVec<bitvector_block>((n+blockbits-1)/blockbits) {modulo=n%blockbits;};
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bitvector (const int a, const int n):NRVec<unsigned char>(a,(n+7)>>3) {modulo=n&7;};
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bitvector (const bitvector_block a, const unsigned int n):NRVec<bitvector_block>(a,(n+blockbits-1)/blockbits) {modulo=n%blockbits;};
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bitvector(const bitvector &rhs) : NRVec<unsigned char>(rhs) {};
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bitvector(const bitvector &rhs) : NRVec<bitvector_block>(rhs) {};
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//overrige dereferencing to address single bits, is however possible
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//override dereferencing to address single bits, is however possible
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//only in the const context (otherwise we would have to define a type which, when assigned to, changes a single bit - possible but probably inefficient)
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//only in the const context (otherwise we would have to define a type which, when assigned to, changes a single bit - possible but probably inefficient)
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void resize(const int n) {NRVec<unsigned char>::resize((n+7)>>3); modulo=n&7;};
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void resize(const unsigned int n) {NRVec<bitvector_block>::resize((n+blockbits-1)/blockbits); modulo=n%blockbits;};
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const int size() const {return (nn<<3)-8+modulo?modulo:8;};
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unsigned int size() const {return (nn*blockbits)-blockbits+(modulo?modulo:blockbits);};
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const bool operator[](const int i) const {return (v[i>>3] >>(i&7))&1;};
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//arguments must be unsigned to keep the resulting assembly code simple and efficient
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void set(const int i) {v[i>>3] |= (1<<(i&7));};
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const bool operator[](const unsigned int i) const {return (v[i/blockbits] >>(i%blockbits))&1;};
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void reset(const int i) {v[i>>3] &= ~(1<<(i&7));};
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void set(const unsigned int i) {v[i/blockbits] |= (1<<(i%blockbits));};
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const bool get(const int i) {return (v[i>>3] >>(i&7))&1;};
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void reset(const unsigned int i) {v[i/blockbits] &= ~(1<<(i%blockbits));};
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const bool assign(const int i, const bool r) {if(r) set(i); else reset(i); return r;};
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const bool get(const unsigned int i) {return (v[i/blockbits] >>(i%blockbits))&1;};
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void clear() {memset(v,0,nn);};
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const bool assign(const unsigned int i, const bool r) {if(r) set(i); else reset(i); return r;};
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void fill() {memset(v,0xff,nn);};
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void clear() {memset(v,0,nn*sizeof(bitvector_block));};
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void fill() {memset(v,0xff,nn*sizeof(bitvector_block));};
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const bool operator!=(const bitvector &rhs) const {};
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const bool operator==(const bitvector &rhs) const {return !(*this != rhs);};
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};
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};
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extern ostream & operator<<(ostream &s, const bitvector &x);
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extern istream & operator>>(istream &s, bitvector &x);
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#endif
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#endif
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