perspective projection in vecmat3 and tX test program

This commit is contained in:
Jiri Pittner 2023-04-08 17:31:06 +02:00
parent 2922330c80
commit c24efe43a1
8 changed files with 386 additions and 8 deletions

1
.gitignore vendored
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@ -51,6 +51,7 @@ config.log
libla.la libla.la
t t
test test
tX
*.tar.bz2 *.tar.bz2
.*.swp .*.swp
# CVS default ignores end # CVS default ignores end

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@ -1,9 +1,10 @@
lib_LTLIBRARIES = libla.la lib_LTLIBRARIES = libla.la
include_HEADERS = simple.h vecmat3.h quaternion.h fortran.h cuda_la.h auxstorage.h davidson.h laerror.h mat.h qsort.h vec.h bisection.h diis.h la.h noncblas.h smat.h bitvector.h fourindex.h la_traits.h nonclass.h sparsemat.h sparsesmat.h csrmat.h conjgrad.h gmres.h matexp.h permutation.h polynomial.h contfrac.h include_HEADERS = simple.h vecmat3.h quaternion.h fortran.h cuda_la.h auxstorage.h davidson.h laerror.h mat.h qsort.h vec.h bisection.h diis.h la.h noncblas.h smat.h bitvector.h fourindex.h la_traits.h nonclass.h sparsemat.h sparsesmat.h csrmat.h conjgrad.h gmres.h matexp.h permutation.h polynomial.h contfrac.h
libla_la_SOURCES = simple.cc quaternion.cc vecmat3.cc vec.cc mat.cc smat.cc sparsemat.cc sparsesmat.cc csrmat.cc laerror.cc noncblas.cc bitvector.cc strassen.cc nonclass.cc cuda_la.cc fourindex.cc permutation.cc polynomial.cc contfrac.cc libla_la_SOURCES = simple.cc quaternion.cc vecmat3.cc vec.cc mat.cc smat.cc sparsemat.cc sparsesmat.cc csrmat.cc laerror.cc noncblas.cc bitvector.cc strassen.cc nonclass.cc cuda_la.cc fourindex.cc permutation.cc polynomial.cc contfrac.cc
check_PROGRAMS = t test check_PROGRAMS = t test tX
t_SOURCES = t.cc t2.cc t_SOURCES = t.cc t2.cc
test_SOURCES = test.cc test_SOURCES = test.cc
tX_SOURCES = tX.cc
LDADD = .libs/libla.a LDADD = .libs/libla.a
ACLOCAL_AMFLAGS = -I m4 ACLOCAL_AMFLAGS = -I m4
EXTRA_DIST = LICENSE doxygen.cfg aminclude.am acinclude.m4 footer.html EXTRA_DIST = LICENSE doxygen.cfg aminclude.am acinclude.m4 footer.html
@ -31,4 +32,6 @@ AM_LDFLAGS += $(ATLASLIB)
AM_LDFLAGS += $(MKLLIB) AM_LDFLAGS += $(MKLLIB)
AM_LDFLAGS += $(CUDALIBS) AM_LDFLAGS += $(CUDALIBS)
tX_LDFLAGS = $(AM_LDFLAGS) -lX11 -lm
include $(top_srcdir)/aminclude.am include $(top_srcdir)/aminclude.am

2
mat.h
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@ -497,7 +497,7 @@ NRMat<T>::NRMat(const T &a, const int n, const int m, const GPUID loc) : nn(n),
/***************************************************************************//** /***************************************************************************//**
* inline constructor creating vector from an array * inline constructor creating matrix from an array
******************************************************************************/ ******************************************************************************/

355
tX.cc Normal file
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@ -0,0 +1,355 @@
/*
LA: linear algebra C++ interface library graphical test program
Copyright (C) 2022 Jiri Pittner <jiri.pittner@jh-inst.cas.cz> or <jiri@pittnerovi.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <unistd.h>
#include <time.h>
#include "la.h"
#include "vecmat3.h"
#include "quaternion.h"
#include "permutation.h"
#include "polynomial.h"
#include "contfrac.h"
#include "simple.h"
#include <X11/Xlib.h>
#include <X11/keysym.h>
#include <X11/Xos.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
#include <X11/Xresource.h>
using namespace std;
using namespace LA_Vecmat3;
using namespace LA_Quaternion;
using namespace LA_Simple;
using namespace LA;
/*
* function: create_simple_window. Creates a window with a white background
*
in the given size.
* input:
display, size of the window (in pixels), and location of the window
*
(in pixels).
* output:
the window's ID.
* notes:
window is created with a black border, 2 pixels wide.
*
the window is automatically mapped after its creation.
*/
Window create_simple_window(Display* display, int width, int height, int x, int y)
{
int screen_num = DefaultScreen(display);
int win_border_width = 2;
Window win;
/* create a simple window, as a direct child of the screen's */
/* root window. Use the screen's black and white colors as
*/
/* the foreground and background colors of the window,
*/
/* respectively. Place the new window's top-left corner at
*/
/* the given 'x,y' coordinates.
*/
win = XCreateSimpleWindow(display, RootWindow(display, screen_num),
x, y, width, height, win_border_width,
BlackPixel(display, screen_num),
WhitePixel(display, screen_num));
/* make the window actually appear on the screen. */
XMapWindow(display, win);
/* flush all pending requests to the X server. */
XFlush(display);
return win;
}
GC create_gc(Display* display, Window win)
{
GC gc;
/* handle of newly created GC. */
unsigned long valuemask = 0;
/* which values in 'values' to */
/* check when creating the GC. */
XGCValues values;
/* initial values for the GC.
*/
unsigned int line_width = 1;
/* line width for the GC.
*/
int line_style = LineSolid;
/* style for lines drawing and */
int cap_style = CapButt;
/* style of the line's edje and */
int join_style = JoinBevel;
/* joined lines.
*/
int screen_num = DefaultScreen(display);
gc = XCreateGC(display, win, valuemask, &values);
if (!gc) {
fprintf(stderr, "error XCreateGC: \n");
}
/* define the style of lines that will be drawn using this GC. */
XSetLineAttributes(display, gc,
line_width, line_style, cap_style, join_style);
/* define the fill style for the GC. to be 'solid filling'. */
XSetFillStyle(display, gc, FillSolid);
return gc;
}
typedef struct {
Vec3<double> point0;
Vec3<double> point1;
} LINE;
template<>
class LA::LA_traits<LINE> {
public:
static bool is_plaindata() {return true;};
typedef double normtype;
};
void plotobject(Display* display, Pixmap pixmap, GC gc, int width,int height, const NRVec<LINE> &lines, const Mat3<double> &camera_angle, const Vec3<double> &camera, const Vec3<double> &plane_to_camera, double xod,double xdo,double yod,double ydo)
{
for(int i=0; i<lines.size(); ++i)
{
double xy0[2],xy1[2];
perspective(&xy0[0], lines[i].point0, camera_angle, camera, plane_to_camera);
perspective(&xy1[0], lines[i].point1, camera_angle, camera, plane_to_camera);
int x0,x1,y0,y1;
x0=width*(xy0[0]-xod)/(xdo-xod);
x1=width*(xy1[0]-xod)/(xdo-xod);
y0=height-height*(xy0[1]-yod)/(ydo-yod);
y1=height-height*(xy1[1]-yod)/(ydo-yod);
XDrawLine(display, pixmap, gc, x0, y0, x1, y1);
}
}
int main(int argc, char **argv)
{
sigtraceback(SIGSEGV,1);
sigtraceback(SIGABRT,1);
sigtraceback(SIGBUS,1);
sigtraceback(SIGFPE,1);
//cout.setf(ios::scientific);
cc:cout.setf(ios::fixed);
cout.precision(10);
cin.exceptions ( ifstream::eofbit | ifstream::failbit | ifstream::badbit );
Display* display;
// pointer to X Display structure.
int screen_num;
// number of screen to place the window on.
Window win;
// pointer to the newly created window.
unsigned int display_width,
display_height; // height and width of the X display.
unsigned int width, height;
// height and width for the new window.
char *display_name = getenv("DISPLAY"); // address of the X display.
GC gc;
// GC (graphics context) used for drawing in our window.
// open connection with the X server.
display = XOpenDisplay(display_name);
if (display == NULL) {
fprintf(stderr, "%s: cannot connect to X server '%s'\n",
argv[0], display_name);
exit(1);
}
/* get the geometry of the default screen for our display. */
screen_num = DefaultScreen(display);
display_width = DisplayWidth(display, screen_num);
display_height = DisplayHeight(display, screen_num);
/* make the new window occupy 1/9 of the screen's size. */
width = (display_width *.9);
height = (display_height *.9);
printf("window width - '%d'; height - '%d'\n", width, height);
/* create a simple window, as a direct child of the screen's
*/
/* root window. Use the screen's white color as the background */
/* color of the window. Place the new window's top-left corner */
/* at the given 'x,y' coordinates.
*/
win = create_simple_window(display, width, height, 0, 0);
//create pixmap and map it as window background - trick to avoid need of treating expose events
Pixmap pixmap;
pixmap = XCreatePixmap(display, RootWindow(display, DefaultScreen(display)), width, height, DefaultDepth(display, DefaultScreen(display)));
XSetWindowBackgroundPixmap(display, win, pixmap);
/* allocate a new GC (graphics context) for drawing in the window. */
gc = create_gc(display, pixmap);
XSetBackground(display, gc, WhitePixel(display, DefaultScreen(display)));
XSetForeground(display, gc, WhitePixel(display, DefaultScreen(display)));
XFillRectangle(display, pixmap, gc, 0, 0, width, height);
XSetForeground(display, gc, BlackPixel(display, DefaultScreen(display)));
//display it
XFlush(display); XSync(display, False);
//colors
Colormap screencolormap;
XColor mycolor;
Status rc;
screencolormap= DefaultColormap(display,DefaultScreen(display));
rc= XAllocNamedColor(display,screencolormap,"blue",&mycolor,&mycolor);
if(rc==0) fprintf(stderr,"selhal xallocnamedcolor\n");
XSetForeground(display,gc,mycolor.pixel);
XFlush(display); XSync(display, False);
XSetForeground(display, gc, BlackPixel(display, DefaultScreen(display)));//vratit cernou
//XDrawLine(display, pixmap, gc, 0, height/2, width, height/2);
//XDrawLine(display, pixmap, gc, width/2, 0, width/2, height);
//XSetForeground(display,gc,mycolor.pixel);
double xod, xdo, yod, ydo;
xod = -100; xdo=100;
yod = -100; xdo=100;
LINE lines0[]= {
{{0,0,0},{0,0,5}},
{{0,5,5},{0,0,5}},
{{0,5,5},{0,5,0}},
{{0,5,0},{0,0,0}},
{{5,0,0},{5,0,5}},
{{5,5,5},{5,0,5}},
{{5,5,5},{5,5,0}},
{{5,5,0},{5,0,0}},
{{0,0,0},{5,0,0}},
{{0,0,5},{5,0,5}},
{{0,5,0},{5,5,0}},
{{0,5,5},{5,5,5}},
};
NRVec<LINE> lines(lines0);
Mat3<double> camera_angle;
double eul[3]={40.*M_PI/180.,40.*M_PI/180.,10.*M_PI/180.};
euler2rotmat(eul,camera_angle,"xyz");
Vec3<double> camera={50,30,40};
Vec3<double> plane_to_camera={-20,-20,-20};
XSetForeground(display,gc,mycolor.pixel);
plotobject(display, pixmap, gc, width,height, lines,camera_angle,camera,plane_to_camera,xod,xdo,yod,ydo);
XClearWindow(display,win); //expose the pixmap
XSetForeground(display, gc, BlackPixel(display, DefaultScreen(display)));//vratit cernou
XFlush(display); XSync(display, False);
//prepare to receive events
XSelectInput(display, win, KeyPressMask|KeyReleaseMask|ButtonPressMask|ButtonReleaseMask|Button1MotionMask|PointerMotionMask);
XEvent event;
int ispressed1=0;
int ispressed2=0;
int ispressed3=0;
int x,y,x0,y0;
while(1) //LOOP .... process events
{
XNextEvent(display, &event);
switch (event.type)
{
case KeyPress:
{
char text[16];
KeySym mykey;
int n=XLookupString(&event.xkey, text,16,&mykey,0);
if(n==1&&text[0]=='q') goto done;
}
break;
case ButtonPress:
if(event.xbutton.button==Button1) ispressed1=1;
if(event.xbutton.button==Button2) ispressed2=1;
if(event.xbutton.button==Button3) ispressed3=1;
break;
case MotionNotify:
x = event.xbutton.x;
y = event.xbutton.y;
if(ispressed1)
{
if(x0>x) eul[0]+=0.01;
if(x0<x) eul[0]-=0.01;
if(y0>y) eul[1]+=0.01;
if(y0<y) eul[1]-=0.01;
}
if(ispressed2)
{
}
if(ispressed3)
{
}
if(ispressed1||ispressed2||ispressed3)
{
XSetForeground(display, gc, WhitePixel(display, DefaultScreen(display)));
XFillRectangle(display, pixmap, gc, 0, 0, width, height);
XSetForeground(display, gc, BlackPixel(display, DefaultScreen(display)));
euler2rotmat(eul,camera_angle,"xyz");
plotobject(display, pixmap, gc, width,height, lines,camera_angle,camera,plane_to_camera,xod,xdo,yod,ydo);
}
x0=x;
y0=y;
break;
case ButtonRelease:
if(event.xbutton.button==Button1) ispressed1=0;
if(event.xbutton.button==Button2) ispressed2=0;
if(event.xbutton.button==Button3) ispressed3=0;
break;
case Expose:
default:
break;
}
XClearWindow(display,win); //expose the pixmap
XFlush(display); XSync(display, False);
}
done:
/* close the connection to the X server. */
XCloseDisplay(display);
}

6
vec.cc
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@ -803,12 +803,6 @@ return -1;
} }
template<typename T>
NRVec<T>::NRVec(const std::list<T> l) : NRVec<T>(l.size())
{
int ii=0;
for(typename std::list<T>::const_iterator i=l.begin(); i!=l.end(); ++i) (*this)[ii++] = *i;
}
/***************************************************************************//** /***************************************************************************//**

11
vec.h
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@ -1945,6 +1945,17 @@ void NRVec<T>::get(int fd, bool dim, bool transp) {
} }
//constructor from a list
template<typename T>
NRVec<T>::NRVec(const std::list<T> l) : NRVec<T>(l.size())
{
int ii=0;
for(typename std::list<T>::const_iterator i=l.begin(); i!=l.end(); ++i) (*this)[ii++] = *i;
}
}//namespace }//namespace
#endif /* _LA_VEC_H_ */ #endif /* _LA_VEC_H_ */

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@ -842,12 +842,23 @@ T Mat3<T>::norm(const T scalar) const
return sqrt(sum); return sqrt(sum);
} }
//cf. https://en.wikipedia.org/wiki/3D_projection
template<typename T>
void perspective(T *proj_xy, const Vec3<T> &point, const Mat3<T> &camera_angle, const Vec3<T> &camera, const Vec3<T> &plane_to_camera)
{
Vec3<T> d=camera_angle*(point-camera);
T scale = plane_to_camera[2]/d[2];
for(int i=0; i<2; ++i) proj_xy[i]= scale*d[i] + plane_to_camera[i];
}
//force instantization //force instantization
#define INSTANTIZE(T) \ #define INSTANTIZE(T) \
template class Vec3<T>; \ template class Vec3<T>; \
template class Mat3<T>; \ template class Mat3<T>; \
template void euler2rotmat(const T *eul, Mat3<T> &a, const char *type, bool transpose=0, bool direction=0, bool reverse=0); \ template void euler2rotmat(const T *eul, Mat3<T> &a, const char *type, bool transpose=0, bool direction=0, bool reverse=0); \
template void rotmat2euler(T *eul, const Mat3<T> &a, const char *type, bool transpose=0, bool direction=0, bool reverse=0); \ template void rotmat2euler(T *eul, const Mat3<T> &a, const char *type, bool transpose=0, bool direction=0, bool reverse=0); \
template void perspective(T *proj_xy, const Vec3<T> &point, const Mat3<T> &camera_angle, const Vec3<T> &camera, const Vec3<T> &plane_to_camera); \
#ifndef AVOID_STDSTREAM #ifndef AVOID_STDSTREAM

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@ -190,6 +190,9 @@ void euler2rotmat(const T *eul, Mat3<T> &a, const char *type, bool transpose=0,
template<typename T> template<typename T>
void rotmat2euler(T *eul, const Mat3<T> &a, const char *type, bool transpose=0, bool direction=0, bool reverse=0); void rotmat2euler(T *eul, const Mat3<T> &a, const char *type, bool transpose=0, bool direction=0, bool reverse=0);
template<typename T>
void perspective(T *proj_xy, const Vec3<T> &point, const Mat3<T> &camera_angle, const Vec3<T> &camera, const Vec3<T> &plane_to_camera);
}//namespace }//namespace
#endif /* _VECMAT3_H_ */ #endif /* _VECMAT3_H_ */