vecmat3 transposed multiplications
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@@ -86,6 +86,7 @@ public:
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Vec3& normalize(void) {*this /= norm(); return *this;};
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Vec3& fast_normalize(void);
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const Vec3 operator*(const Mat3<T> &rhs) const;
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const Vec3 timesT(const Mat3<T> &rhs) const; //with transpose
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Mat3<T> outer(const Vec3 &rhs) const; //tensor product
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void inertia(Mat3<T> &itensor, const T weight) const; //contribution to inertia tensor
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@@ -151,7 +152,11 @@ public:
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const Mat3 operator+(const Mat3 &rhs) const {return Mat3(*this) += rhs;};
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const Mat3 operator-(const Mat3 &rhs) const {return Mat3(*this) -= rhs;};
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const Mat3 operator*(const Mat3 &rhs) const; //matrix product
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const Mat3 timesT(const Mat3 &rhs) const; //matrix product with transpose
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const Mat3 Ttimes(const Mat3 &rhs) const; //matrix product with transpose
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const Mat3 TtimesT(const Mat3 &rhs) const; //matrix product with transpose
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const Vec3<T> operator*(const Vec3<T> &rhs) const; //matrix times vector
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const Vec3<T> Ttimes(const Vec3<T> &rhs) const; //matrix times vector with transpose
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T trace() const {return q[0][0]+q[1][1]+q[2][2];};
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T determinant() const;
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void transposeme();
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