vecmat3 transposed multiplications
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13
t.cc
13
t.cc
@ -426,11 +426,12 @@ cout <<b;
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cout <<d;
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cout <<d;
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}
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}
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if(0)
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if(1)
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{
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{
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NRMat<double> a;
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NRMat<double> a;
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cin >>a ;
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cin >>a ;
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NRMat<double> abak=a;
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NRMat<double> abak=a;
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NRMat<double> abak2=a;
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NRMat<double> u(a.nrows(),a.nrows()),v(a.ncols(),a.ncols());
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NRMat<double> u(a.nrows(),a.nrows()),v(a.ncols(),a.ncols());
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NRVec<double>s(a.ncols()<a.nrows()?a.ncols():a.nrows());
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NRVec<double>s(a.ncols()<a.nrows()?a.ncols():a.nrows());
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singular_decomposition(a,&u,s,&v,0);
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singular_decomposition(a,&u,s,&v,0);
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@ -440,6 +441,14 @@ sdiag.diagonalset(s);
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cout <<sdiag;
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cout <<sdiag;
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cout <<v;
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cout <<v;
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cout << "Error "<<(u*sdiag*v-abak).norm()<<endl;
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cout << "Error "<<(u*sdiag*v-abak).norm()<<endl;
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NRMat<double> ai=calcinverse(abak2);
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cout <<"regular inverse "<<ai;
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NRVec<double>ss(s);ss.copyonwrite();
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for(int i=0; i<ss.size(); ++i) if(ss[i]>1e-12) ss[i]=1./ss[i]; else ss[i]=0;
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sdiag.diagonalset(ss);
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NRMat<double> aii = v.transpose() *sdiag*u.transpose();
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cout <<"svd inverse "<<aii;
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cout << "Error in inverse "<< (aii-ai).norm()<<endl;
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}
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}
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if(0)
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if(0)
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@ -2087,7 +2096,7 @@ for(i=1; i<=n; ++i) v[i]=10.*i;
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cout <<v.permuted(p);
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cout <<v.permuted(p);
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}
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}
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if(1)
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if(0)
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{
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{
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int n;
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int n;
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CyclePerm<int> c;
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CyclePerm<int> c;
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75
vecmat3.cc
75
vecmat3.cc
@ -97,6 +97,18 @@ const Vec3<T> Vec3<T>::operator*(const Mat3<T> &rhs) const
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return r;
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return r;
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};
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};
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template<typename T>
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const Vec3<T> Vec3<T>::timesT(const Mat3<T> &rhs) const
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{
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Vec3<T> r;
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r[0] = q[0]*rhs.q[0][0] + q[1]*rhs.q[0][1] + q[2]*rhs.q[0][2];
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r[1] = q[0]*rhs.q[1][0] + q[1]*rhs.q[1][1] + q[2]*rhs.q[1][2];
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r[2] = q[0]*rhs.q[2][0] + q[1]*rhs.q[2][1] + q[2]*rhs.q[2][2];
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return r;
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};
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template<typename T>
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template<typename T>
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Mat3<T>& Mat3<T>::operator+=(const Mat3 &rhs)
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Mat3<T>& Mat3<T>::operator+=(const Mat3 &rhs)
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@ -129,6 +141,58 @@ const Mat3<T> Mat3<T>::operator*(const Mat3 &rhs) const
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return r;
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return r;
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}
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}
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template<typename T>
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const Mat3<T> Mat3<T>::Ttimes(const Mat3 &rhs) const
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{
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Mat3<T> r;
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r[0][0]= q[0][0]*rhs.q[0][0] + q[1][0]*rhs.q[1][0] + q[2][0]*rhs.q[2][0];
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r[0][1]= q[0][0]*rhs.q[0][1] + q[1][0]*rhs.q[1][1] + q[2][0]*rhs.q[2][1];
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r[0][2]= q[0][0]*rhs.q[0][2] + q[1][0]*rhs.q[1][2] + q[2][0]*rhs.q[2][2];
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r[1][0]= q[0][1]*rhs.q[0][0] + q[1][1]*rhs.q[1][0] + q[2][1]*rhs.q[2][0];
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r[1][1]= q[0][1]*rhs.q[0][1] + q[1][1]*rhs.q[1][1] + q[2][1]*rhs.q[2][1];
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r[1][2]= q[0][1]*rhs.q[0][2] + q[1][1]*rhs.q[1][2] + q[2][1]*rhs.q[2][2];
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r[2][0]= q[0][2]*rhs.q[0][0] + q[1][2]*rhs.q[1][0] + q[2][2]*rhs.q[2][0];
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r[2][1]= q[0][2]*rhs.q[0][1] + q[1][2]*rhs.q[1][1] + q[2][2]*rhs.q[2][1];
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r[2][2]= q[0][2]*rhs.q[0][2] + q[1][2]*rhs.q[1][2] + q[2][2]*rhs.q[2][2];
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return r;
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}
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template<typename T>
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const Mat3<T> Mat3<T>::timesT(const Mat3 &rhs) const
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{
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Mat3<T> r;
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r[0][0]= q[0][0]*rhs.q[0][0] + q[0][1]*rhs.q[0][1] + q[0][2]*rhs.q[0][2];
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r[0][1]= q[0][0]*rhs.q[1][0] + q[0][1]*rhs.q[1][1] + q[0][2]*rhs.q[1][2];
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r[0][2]= q[0][0]*rhs.q[2][0] + q[0][1]*rhs.q[2][1] + q[0][2]*rhs.q[2][2];
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r[1][0]= q[1][0]*rhs.q[0][0] + q[1][1]*rhs.q[0][1] + q[1][2]*rhs.q[0][2];
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r[1][1]= q[1][0]*rhs.q[1][0] + q[1][1]*rhs.q[1][1] + q[1][2]*rhs.q[1][2];
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r[1][2]= q[1][0]*rhs.q[2][0] + q[1][1]*rhs.q[2][1] + q[1][2]*rhs.q[2][2];
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r[2][0]= q[2][0]*rhs.q[0][0] + q[2][1]*rhs.q[0][1] + q[2][2]*rhs.q[0][2];
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r[2][1]= q[2][0]*rhs.q[1][0] + q[2][1]*rhs.q[1][1] + q[2][2]*rhs.q[1][2];
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r[2][2]= q[2][0]*rhs.q[2][0] + q[2][1]*rhs.q[2][1] + q[2][2]*rhs.q[2][2];
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return r;
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}
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template<typename T>
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const Mat3<T> Mat3<T>::TtimesT(const Mat3 &rhs) const
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{
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Mat3<T> r;
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r[0][0]= q[0][0]*rhs.q[0][0] + q[1][0]*rhs.q[0][1] + q[2][0]*rhs.q[0][2];
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r[0][1]= q[0][0]*rhs.q[1][0] + q[1][0]*rhs.q[1][1] + q[2][0]*rhs.q[1][2];
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r[0][2]= q[0][0]*rhs.q[2][0] + q[1][0]*rhs.q[2][1] + q[2][0]*rhs.q[2][2];
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r[1][0]= q[0][1]*rhs.q[0][0] + q[1][1]*rhs.q[0][1] + q[2][1]*rhs.q[0][2];
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r[1][1]= q[0][1]*rhs.q[1][0] + q[1][1]*rhs.q[1][1] + q[2][1]*rhs.q[1][2];
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r[1][2]= q[0][1]*rhs.q[2][0] + q[1][1]*rhs.q[2][1] + q[2][1]*rhs.q[2][2];
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r[2][0]= q[0][2]*rhs.q[0][0] + q[1][2]*rhs.q[0][1] + q[2][2]*rhs.q[0][2];
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r[2][1]= q[0][2]*rhs.q[1][0] + q[1][2]*rhs.q[1][1] + q[2][2]*rhs.q[1][2];
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r[2][2]= q[0][2]*rhs.q[2][0] + q[1][2]*rhs.q[2][1] + q[2][2]*rhs.q[2][2];
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return r;
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}
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template<typename T>
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template<typename T>
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T Mat3<T>::determinant() const
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T Mat3<T>::determinant() const
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{
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{
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@ -165,6 +229,17 @@ const Vec3<T> Mat3<T>::operator*(const Vec3<T> &rhs) const
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return r;
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return r;
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}
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}
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template<typename T>
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const Vec3<T> Mat3<T>::Ttimes(const Vec3<T> &rhs) const
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{
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Vec3<T> r;
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r[0] = q[0][0]*rhs.q[0] + q[1][0]*rhs.q[1] + q[2][0]*rhs.q[2];
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r[1] = q[0][1]*rhs.q[0] + q[1][1]*rhs.q[1] + q[2][1]*rhs.q[2];
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r[2] = q[0][2]*rhs.q[0] + q[1][2]*rhs.q[1] + q[2][2]*rhs.q[2];
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return r;
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}
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@ -86,6 +86,7 @@ public:
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Vec3& normalize(void) {*this /= norm(); return *this;};
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Vec3& normalize(void) {*this /= norm(); return *this;};
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Vec3& fast_normalize(void);
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Vec3& fast_normalize(void);
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const Vec3 operator*(const Mat3<T> &rhs) const;
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const Vec3 operator*(const Mat3<T> &rhs) const;
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const Vec3 timesT(const Mat3<T> &rhs) const; //with transpose
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Mat3<T> outer(const Vec3 &rhs) const; //tensor product
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Mat3<T> outer(const Vec3 &rhs) const; //tensor product
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void inertia(Mat3<T> &itensor, const T weight) const; //contribution to inertia tensor
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void inertia(Mat3<T> &itensor, const T weight) const; //contribution to inertia tensor
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@ -151,7 +152,11 @@ public:
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const Mat3 operator+(const Mat3 &rhs) const {return Mat3(*this) += rhs;};
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const Mat3 operator+(const Mat3 &rhs) const {return Mat3(*this) += rhs;};
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const Mat3 operator-(const Mat3 &rhs) const {return Mat3(*this) -= rhs;};
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const Mat3 operator-(const Mat3 &rhs) const {return Mat3(*this) -= rhs;};
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const Mat3 operator*(const Mat3 &rhs) const; //matrix product
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const Mat3 operator*(const Mat3 &rhs) const; //matrix product
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const Mat3 timesT(const Mat3 &rhs) const; //matrix product with transpose
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const Mat3 Ttimes(const Mat3 &rhs) const; //matrix product with transpose
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const Mat3 TtimesT(const Mat3 &rhs) const; //matrix product with transpose
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const Vec3<T> operator*(const Vec3<T> &rhs) const; //matrix times vector
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const Vec3<T> operator*(const Vec3<T> &rhs) const; //matrix times vector
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const Vec3<T> Ttimes(const Vec3<T> &rhs) const; //matrix times vector with transpose
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T trace() const {return q[0][0]+q[1][1]+q[2][2];};
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T trace() const {return q[0][0]+q[1][1]+q[2][2];};
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T determinant() const;
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T determinant() const;
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void transposeme();
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void transposeme();
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