vecmat3 addouter()
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@@ -96,6 +96,7 @@ public:
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const Vec3 operator*(const Mat3<T> &rhs) const;
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const Vec3 timesT(const Mat3<T> &rhs) const; //with transpose
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Mat3<T> outer(const Vec3 &rhs) const; //tensor product
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void addouter(Mat3<T> &m, const Vec3 &rhs, const T weight) const; //tensor product
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void inertia(Mat3<T> &itensor, const T weight) const; //contribution to inertia tensor
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void randomize(const T x);
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