implemented uniformly random rotation quaternion
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				| @ -408,6 +408,33 @@ r *= ::pow(xnorm,y); | ||||
| return r; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| #ifndef QUAT_NO_RANDOM | ||||
| //method to efficiently generate a uniformly random point on a unit 4-sphere by G. Marsaglia, Ann. Math. Stat. 43, 645 (1972)
 | ||||
| template<typename T> | ||||
| void Quaternion<T>::random_rotation() | ||||
| { | ||||
| T  s1,s2,s; | ||||
| do | ||||
| 	{ | ||||
| 	q[0]=2.*random()/(1. + RAND_MAX) - 1.; | ||||
| 	q[1]=2.*random()/(1. + RAND_MAX) - 1.; | ||||
| 	s1 = q[0]*q[0] + q[1]*q[1]; | ||||
| 	} | ||||
| 	while(s1>1); | ||||
| do | ||||
|         { | ||||
|         q[2]=2.*random()/(1. + RAND_MAX) - 1.; | ||||
|         q[3]=2.*random()/(1. + RAND_MAX) - 1.; | ||||
|         s2 = q[2]*q[2] + q[3]*q[3]; | ||||
|         } | ||||
|         while(s2>1); | ||||
| s = sqrt((1-s1)/s2); | ||||
| q[2] *= s; | ||||
| q[3] *= s; | ||||
| } | ||||
| #endif | ||||
| 
 | ||||
| //force instantization
 | ||||
| #define INSTANTIZE(T) \ | ||||
| template class Quaternion<T>; \ | ||||
|  | ||||
| @ -124,6 +124,7 @@ public: | ||||
| 	void axis2normquat(const T *axis, const T &angle); | ||||
| 	void normquat2axis(T *axis,  T &angle) const; | ||||
| 	 | ||||
| 	void random_rotation(); //generate uniformly random unit quaternion
 | ||||
| 
 | ||||
| 	//C-style IO
 | ||||
| 	int fprintf(FILE *f, const char *format) const {return ::fprintf(f,format,q[0],q[1],q[2],q[3]);}; | ||||
|  | ||||
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