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@ -17,5 +17,19 @@
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*/
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#include "quaternion.h"
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#include <math.h>
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template<>
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double Quaternion<double>::norm(void) const
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{
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return sqrt(this->normsqr());
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}
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template<>
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float Quaternion<float>::norm(void) const
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{
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return sqrtf(this->normsqr());
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}
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12
quaternion.h
12
quaternion.h
@ -19,6 +19,7 @@
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#define _QUATERNION_H_
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#include <stdlib.h>
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#include <iostream>
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template <typename T>
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class Quaternion
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@ -31,6 +32,10 @@ public:
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Quaternion(const T x, const T u=0, const T v=0, const T w=0) {q[0]=x; q[1]=u; q[2]=v; q[3]=w;}; //quaternion from real
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//compiler generates default copy constructor and assignment operator
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//formal indexing
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const T operator[](const int i) const {return this->q[i];};
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T operator[](const int i) {return this->q[i];};
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//operations of quaternions with scalars
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Quaternion& operator=(const T x) {q[0]=x; memset(&q[1],0,3*sizeof(T)); return *this;}; //quaternion from real
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@ -58,7 +63,14 @@ public:
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this->q[0]*rhs.q[3]+this->q[3]*rhs.q[0]+this->q[1]*rhs.q[2]-this->q[2]*rhs.q[1]
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);
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};
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Quaternion& conjugateme(void) {q[1] = -q[1]; q[2] = -q[2]; q[3] = -q[3]; return *this;}
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Quaternion conjugate(void) const {return Quaternion(*this).conjugateme();}
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T normsqr(void) const {return q[0]*q[0] + q[1]*q[1] + q[2]*q[2] + q[3]*q[3];};
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T norm(void) const;
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Quaternion inverse(void) const {return Quaternion(*this).conjugateme()/this->normsqr();};
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const Quaternion operator/(const Quaternion &rhs) const {return *this * rhs.inverse();};
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};
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//stream I/O
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template <typename T>
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