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@@ -17,19 +17,45 @@
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*/
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#include "quaternion.h"
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#include <math.h>
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template<>
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double Quaternion<double>::norm(void) const
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//do not replicate this code in each object file, therefore not in .h
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//and instantize the templates for the types needed
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template<typename T>
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const Quaternion<T> Quaternion<T>::operator*(const Quaternion<T> &rhs) const
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{
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return sqrt(this->normsqr());
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}
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return Quaternion<T>
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(
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this->q[0]*rhs.q[0]-this->q[1]*rhs.q[1]-this->q[2]*rhs.q[2]-this->q[3]*rhs.q[3],
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this->q[0]*rhs.q[1]+this->q[1]*rhs.q[0]+this->q[2]*rhs.q[3]-this->q[3]*rhs.q[2],
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this->q[0]*rhs.q[2]+this->q[2]*rhs.q[0]+this->q[3]*rhs.q[1]-this->q[1]*rhs.q[3],
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this->q[0]*rhs.q[3]+this->q[3]*rhs.q[0]+this->q[1]*rhs.q[2]-this->q[2]*rhs.q[1]
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);
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};
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template<>
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float Quaternion<float>::norm(void) const
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//optionally skip this for microcontrollers if not needed
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//note that C++ standard headers should use float version of the functions for T=float
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#ifndef AVOID_GONIOM_FUNC
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template<typename T>
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void normquat2euler(const Quaternion<T> &q, T (&e)[3])
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{
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return sqrtf(this->normsqr());
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e[0]= atan2(2*q[1]*q[2]-2*q[0]*q[3],2*q[0]*q[0]+2*q[1]*q[1]-1);
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e[1]= -asin(2*q[1]*q[3]+2*q[0]*q[2]);
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e[2]= atan2(2*q[2]*q[3]-2*q[0]*q[1],2*q[0]*q[0]+2*q[3]*q[3]-1);
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}
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#endif
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//force instantization
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#define INSTANTIZE(T) \
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template class Quaternion<T>; \
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template void normquat2euler(const Quaternion<T> &q, T (&e)[3]); \
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INSTANTIZE(float)
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#ifndef QUAT_NO_DOUBLE
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INSTANTIZE(double)
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#endif
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