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/*
LA : linear algebra C + + interface library
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Copyright ( C ) 2020 Jiri Pittner < jiri . pittner @ jh - inst . cas . cz > or < jiri @ pittnerovi . com >
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This program is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation , either version 3 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program . If not , see < http : //www.gnu.org/licenses/>.
*/
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//this actually should be compilable separately from LA as well as being a part of LA
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# ifndef _QUATERNION_H_
# define _QUATERNION_H_
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# ifndef AVOID_STDSTREAM
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# include <iostream>
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# endif
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# include <stdio.h>
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# include <string.h>
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# include <complex>
# include <math.h>
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# ifndef AVOID_LA
# include "la.h"
# endif
# ifndef AVOID_LA
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namespace LA_Quaternion {
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template < typename T >
class Quaternion ; //forward declaration
}
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template < typename T >
class LA : : LA_traits < LA_Quaternion : : Quaternion < T > > {
public :
static bool is_plaindata ( ) { return true ; } ;
static void copyonwrite ( LA_Quaternion : : Quaternion < T > & x ) { } ;
typedef T normtype ;
} ;
# endif
namespace LA_Quaternion {
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template < typename T >
class Quaternion
{
public :
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//just plain old data
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T q [ 4 ] ;
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//methods
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Quaternion ( void ) { } ;
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Quaternion ( const T ( & a ) [ 4 ] ) { memcpy ( q , a , 4 * sizeof ( T ) ) ; } ;
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Quaternion ( const T x , const T u = 0 , const T v = 0 , const T w = 0 ) { q [ 0 ] = x ; q [ 1 ] = u ; q [ 2 ] = v ; q [ 3 ] = w ; } ; //quaternion from real(s)
Quaternion ( const std : : complex < T > & rhs ) { q [ 0 ] = rhs . real ( ) ; q [ 1 ] = rhs . imag ( ) ; q [ 2 ] = 0 ; q [ 3 ] = 0 ; } //quaternion from complex
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explicit Quaternion ( const T * x , const int shift = 1 ) { q [ 0 ] = 0 ; memcpy ( q + shift , x , ( 4 - shift ) * sizeof ( T ) ) ; } //for shift=1 quaternion from xyz vector
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//compiler generates default copy constructor and assignment operator
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void identity ( ) { q [ 0 ] = ( T ) 1 ; q [ 1 ] = q [ 2 ] = q [ 3 ] = 0 ; } ;
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//formal indexing
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inline const T operator [ ] ( const int i ) const { return q [ i ] ; } ;
inline T & operator [ ] ( const int i ) { return q [ i ] ; } ;
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//get pointer to data transparently
inline operator const T * ( ) const { return q ; } ;
inline operator T * ( ) { return q ; } ;
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//operations of quaternions with scalars
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void clear ( ) { memset ( q , 0 , 4 * sizeof ( T ) ) ; }
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Quaternion & operator = ( const T x ) { q [ 0 ] = x ; memset ( & q [ 1 ] , 0 , 3 * sizeof ( T ) ) ; return * this ; } ; //quaternion from real
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Quaternion & operator + = ( const T rhs ) { q [ 0 ] + = rhs ; return * this ; } ;
Quaternion & operator - = ( const T rhs ) { q [ 0 ] - = rhs ; return * this ; } ;
Quaternion & operator * = ( const T rhs ) { q [ 0 ] * = rhs ; q [ 1 ] * = rhs ; q [ 2 ] * = rhs ; q [ 3 ] * = rhs ; return * this ; } ;
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Quaternion & operator / = ( const T rhs ) { return * this * = ( ( T ) 1 / rhs ) ; } ;
const Quaternion operator + ( const T rhs ) const { return Quaternion ( * this ) + = rhs ; } ;
const Quaternion operator - ( const T rhs ) const { return Quaternion ( * this ) - = rhs ; } ;
const Quaternion operator * ( const T rhs ) const { return Quaternion ( * this ) * = rhs ; } ;
const Quaternion operator / ( const T rhs ) const { return Quaternion ( * this ) / = rhs ; } ;
//quaternion algebra
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const Quaternion operator - ( ) const { Quaternion r ( * this ) ; r . q [ 0 ] = - r . q [ 0 ] ; r . q [ 1 ] = - r . q [ 1 ] ; r . q [ 2 ] = - r . q [ 2 ] ; r . q [ 3 ] = - r . q [ 3 ] ; return r ; } ; //unary minus
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Quaternion & operator + = ( const Quaternion & rhs ) { q [ 0 ] + = rhs . q [ 0 ] ; q [ 1 ] + = rhs . q [ 1 ] ; q [ 2 ] + = rhs . q [ 2 ] ; q [ 3 ] + = rhs . q [ 3 ] ; return * this ; } ;
Quaternion & operator - = ( const Quaternion & rhs ) { q [ 0 ] - = rhs . q [ 0 ] ; q [ 1 ] - = rhs . q [ 1 ] ; q [ 2 ] - = rhs . q [ 2 ] ; q [ 3 ] - = rhs . q [ 3 ] ; return * this ; } ;
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Quaternion operator + ( const Quaternion & rhs ) const { return Quaternion ( * this ) + = rhs ; } ;
Quaternion operator - ( const Quaternion & rhs ) const { return Quaternion ( * this ) - = rhs ; } ;
Quaternion operator * ( const Quaternion & rhs ) const ; //regular product
Quaternion times_vec3 ( const T * rhs ) const ; //save flops for quaternions representing vectors
Quaternion vec3_times ( const T * rhs ) const ; //save flops for quaternions representing vectors
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Quaternion & conjugateme ( void ) { q [ 1 ] = - q [ 1 ] ; q [ 2 ] = - q [ 2 ] ; q [ 3 ] = - q [ 3 ] ; return * this ; }
Quaternion conjugate ( void ) const { return Quaternion ( * this ) . conjugateme ( ) ; }
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T dot ( const Quaternion & rhs ) const { return q [ 0 ] * rhs . q [ 0 ] + q [ 1 ] * rhs . q [ 1 ] + q [ 2 ] * rhs . q [ 2 ] + q [ 3 ] * rhs . q [ 3 ] ; } ;
T normsqr ( void ) const { return dot ( * this ) ; } ;
T norm ( void ) const { return sqrt ( normsqr ( ) ) ; } ;
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Quaternion & fast_normalize ( bool unique_sign = false ) ; //using quick 1/sqrt for floats
Quaternion & normalize ( T * getnorm = NULL , bool unique_sign = false ) ;
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Quaternion inverse ( void ) const { return Quaternion ( * this ) . conjugateme ( ) / normsqr ( ) ; } ;
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const Quaternion operator / ( const Quaternion & rhs ) const { return * this * rhs . inverse ( ) ; } ;
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Quaternion rotateby ( const Quaternion & rhs ) ; //conjugation-rotation of this by NORMALIZED rhs
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void rotate ( T * to , const T * from , Quaternion < T > * grad = NULL ) const ; //rotate xyz vector by NORMALIZED *this
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Quaternion rotate_match ( T * to , const T * from , const T * match ) const ; //gradient of quaternion rotation which should "to" = "from" transformed by *this to match a given vector by gradient descent
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Quaternion commutator ( const Quaternion & rhs ) const { return * this * rhs - rhs * * this ; } ; //could be made more efficient
Quaternion anticommutator ( const Quaternion & rhs ) const { return * this * rhs + rhs * * this ; } ; //could be made more efficient
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T geodesic_distance ( const Quaternion & rhs ) const { T t = dot ( rhs ) ; return acos ( 2 * t * t - 1 ) ; } ; //length of great arc between two quaternions on the S3 hypersphere
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//some conversions (for all 12 cases of euler angles go via rotation matrices), cf. also the 1977 NASA paper
void normquat2eulerzyx ( T * eul ) const ; //corresponds to [meul -r -T xyz -d -t -R] or euler2rotmat(...,"xyz",true,true,true)
inline void eulerzyx2normquat ( const T * eul ) { euler2normquat ( eul , " zyx " ) ; } ;
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void normquat2euler ( T * eul , const char * type ) const ;
void euler2normquat ( const T * eul , const char * type ) ;
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void axis2normquat ( const T * axis , const T & angle ) ;
void normquat2axis ( T * axis , T & angle ) const ;
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void random_rotation ( ) ; //generate uniformly random unit quaternion
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//C-style IO
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int fprintf ( FILE * f , const char * format ) const { return : : fprintf ( f , format , q [ 0 ] , q [ 1 ] , q [ 2 ] , q [ 3 ] ) ; } ;
int sprintf ( char * f , const char * format ) const { return : : sprintf ( f , format , q [ 0 ] , q [ 1 ] , q [ 2 ] , q [ 3 ] ) ; } ;
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int fscanf ( FILE * f , const char * format ) const { return : : fscanf ( f , format , q [ 0 ] , q [ 1 ] , q [ 2 ] , q [ 3 ] ) ; } ;
int sscanf ( char * f , const char * format ) const { return : : sscanf ( f , format , q [ 0 ] , q [ 1 ] , q [ 2 ] , q [ 3 ] ) ; } ;
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} ;
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//stream I/O ... cannot be moved to .cc, since we do e.g. Quaternion<NRMat<double>>>
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# ifndef AVOID_STDSTREAM
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template < typename T >
std : : istream & operator > > ( std : : istream & s , Quaternion < T > & x )
{
s > > x . q [ 0 ] ;
s > > x . q [ 1 ] ;
s > > x . q [ 2 ] ;
s > > x . q [ 3 ] ;
return s ;
}
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template < typename T >
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std : : ostream & operator < < ( std : : ostream & s , const Quaternion < T > & x )
{
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s < < x . q [ 0 ] < < " " ;
s < < x . q [ 1 ] < < " " ;
s < < x . q [ 2 ] < < " " ;
s < < x . q [ 3 ] ;
return s ;
}
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# endif
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//the following must be in .h due to the generic M type which is unspecified and can be any type providing [][], either plain C matrix, Mat3 class, or std::matrix or LA matrix NRMat
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//maybe we go via T* and recast it to T (*)[3] and move this to .cc to avoid replication of the code in multiple object files?
//conversion from normalized quaternion to SU(2) matrix (+/- q yields different SU(2) element)
template < typename T , typename M >
void normquat2su2mat ( const Quaternion < T > & q , M & a )
{
a [ 0 ] [ 0 ] = std : : complex < T > ( q [ 0 ] , q [ 1 ] ) ;
a [ 0 ] [ 1 ] = std : : complex < T > ( q [ 2 ] , q [ 3 ] ) ;
a [ 1 ] [ 0 ] = std : : complex < T > ( - q [ 2 ] , q [ 3 ] ) ;
a [ 1 ] [ 1 ] = std : : complex < T > ( q [ 0 ] , - q [ 1 ] ) ;
}
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//use transpose option to match nasa paper definition
//conversion between quanternions and rotation matrices (+/- q yields the same rotation)
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//
template < typename T , typename M >
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void normquat2rotmat ( const Quaternion < T > & q , M & a , bool transpose = false )
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{
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//some explicit common subexpression optimizations
{
T q00 = q [ 0 ] * q [ 0 ] ;
T q11 = q [ 1 ] * q [ 1 ] ;
T q22 = q [ 2 ] * q [ 2 ] ;
T q33 = q [ 3 ] * q [ 3 ] ;
a [ 0 ] [ 0 ] = q00 + q11 - q22 - q33 ;
a [ 1 ] [ 1 ] = q00 + q22 - q11 - q33 ;
a [ 2 ] [ 2 ] = q00 + q33 - q11 - q22 ;
}
T q01 = q [ 0 ] * q [ 1 ] ;
T q02 = q [ 0 ] * q [ 2 ] ;
T q03 = q [ 0 ] * q [ 3 ] ;
T q12 = q [ 1 ] * q [ 2 ] ;
T q13 = q [ 1 ] * q [ 3 ] ;
T q23 = q [ 2 ] * q [ 3 ] ;
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if ( transpose ) //effectively sign change of the temporaries
{
q01 = - q01 ;
q02 = - q03 ;
q03 = - q02 ;
}
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a [ 0 ] [ 1 ] = 2 * ( q12 + q03 ) ;
a [ 1 ] [ 0 ] = 2 * ( q12 - q03 ) ;
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a [ 0 ] [ 2 ] = 2 * ( q13 - q02 ) ;
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a [ 2 ] [ 0 ] = 2 * ( q13 + q02 ) ;
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a [ 1 ] [ 2 ] = 2 * ( q23 + q01 ) ;
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a [ 2 ] [ 1 ] = 2 * ( q23 - q01 ) ;
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}
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//transpose option to match nasa
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template < typename T , typename M >
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void quat2rotmat ( Quaternion < T > q , M & a , bool transpose = false , const bool already_normalized = false )
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{
if ( ! already_normalized ) q . normalize ( ) ;
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normquat2rotmat ( q , a , transpose ) ;
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}
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//use transpose option to match nasa
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//derivative of the rotation matrix by quaternion elements
template < typename T , typename M >
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void normquat2rotmatder ( const Quaternion < T > & q , Quaternion < M > & a , bool transpose = false )
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{
//some explicit common subexpression optimizations
T q0 = q [ 0 ] + q [ 0 ] ;
T q1 = q [ 1 ] + q [ 1 ] ;
T q2 = q [ 2 ] + q [ 2 ] ;
T q3 = q [ 3 ] + q [ 3 ] ;
a [ 0 ] [ 0 ] [ 0 ] = q0 ;
a [ 0 ] [ 0 ] [ 1 ] = q3 ;
a [ 0 ] [ 0 ] [ 2 ] = - q2 ;
a [ 0 ] [ 1 ] [ 0 ] = - q3 ;
a [ 0 ] [ 1 ] [ 1 ] = q0 ;
a [ 0 ] [ 1 ] [ 2 ] = q1 ;
a [ 0 ] [ 2 ] [ 0 ] = q2 ;
a [ 0 ] [ 2 ] [ 1 ] = - q1 ;
a [ 0 ] [ 2 ] [ 2 ] = q0 ;
a [ 1 ] [ 0 ] [ 0 ] = q1 ;
a [ 1 ] [ 0 ] [ 1 ] = q2 ;
a [ 1 ] [ 0 ] [ 2 ] = q3 ;
a [ 1 ] [ 1 ] [ 0 ] = q2 ;
a [ 1 ] [ 1 ] [ 1 ] = - q1 ;
a [ 1 ] [ 1 ] [ 2 ] = q0 ;
a [ 1 ] [ 2 ] [ 0 ] = q3 ;
a [ 1 ] [ 2 ] [ 1 ] = - q0 ;
a [ 1 ] [ 2 ] [ 2 ] = - q1 ;
a [ 2 ] [ 0 ] [ 0 ] = - q2 ;
a [ 2 ] [ 0 ] [ 1 ] = q1 ;
a [ 2 ] [ 0 ] [ 2 ] = - q0 ;
a [ 2 ] [ 1 ] [ 0 ] = q1 ;
a [ 2 ] [ 1 ] [ 1 ] = q2 ;
a [ 2 ] [ 1 ] [ 2 ] = q3 ;
a [ 2 ] [ 2 ] [ 0 ] = q0 ;
a [ 2 ] [ 2 ] [ 1 ] = q3 ;
a [ 2 ] [ 2 ] [ 2 ] = - q2 ;
a [ 3 ] [ 0 ] [ 0 ] = - q3 ;
a [ 3 ] [ 0 ] [ 1 ] = q0 ;
a [ 3 ] [ 0 ] [ 2 ] = q1 ;
a [ 3 ] [ 1 ] [ 0 ] = - q0 ;
a [ 3 ] [ 1 ] [ 1 ] = - q3 ;
a [ 3 ] [ 1 ] [ 2 ] = q2 ;
a [ 3 ] [ 2 ] [ 0 ] = q1 ;
a [ 3 ] [ 2 ] [ 1 ] = q2 ;
a [ 3 ] [ 2 ] [ 2 ] = q3 ;
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if ( transpose )
{
a [ 0 ] . transposeme ( ) ;
a [ 1 ] . transposeme ( ) ;
a [ 2 ] . transposeme ( ) ;
a [ 3 ] . transposeme ( ) ;
}
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}
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//normalized quaternion from rotation matrix
//convention compatible with the paper on MEMS sensors by Sebastian O.H. Madgwick
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//the rotation matrix correcponds to transpose of (4) in Sarabandi and Thomas paper or the NASA paper
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//where the method is described
template < typename T , typename M >
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void rotmat2normquat ( const M & a , Quaternion < T > & q , bool transpose = false )
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{
T tr = a [ 0 ] [ 0 ] + a [ 1 ] [ 1 ] + a [ 2 ] [ 2 ] ;
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T a12m = transpose ? a [ 1 ] [ 0 ] - a [ 0 ] [ 1 ] : a [ 0 ] [ 1 ] - a [ 1 ] [ 0 ] ;
T a13m = transpose ? a [ 2 ] [ 0 ] - a [ 0 ] [ 2 ] : a [ 0 ] [ 2 ] - a [ 2 ] [ 0 ] ;
T a23m = transpose ? a [ 2 ] [ 1 ] - a [ 1 ] [ 2 ] : a [ 1 ] [ 2 ] - a [ 2 ] [ 1 ] ;
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if ( tr > = 0 )
{
q [ 0 ] = ( T ) .5 * sqrt ( ( T ) 1. + tr ) ;
q [ 1 ] = ( T ) .5 * sqrt ( ( T ) 1. + a [ 0 ] [ 0 ] - a [ 1 ] [ 1 ] - a [ 2 ] [ 2 ] ) ;
q [ 2 ] = ( T ) .5 * sqrt ( ( T ) 1. - a [ 0 ] [ 0 ] + a [ 1 ] [ 1 ] - a [ 2 ] [ 2 ] ) ;
q [ 3 ] = ( T ) .5 * sqrt ( ( T ) 1. - a [ 0 ] [ 0 ] - a [ 1 ] [ 1 ] + a [ 2 ] [ 2 ] ) ;
}
else
{
T a12p = a [ 0 ] [ 1 ] + a [ 1 ] [ 0 ] ;
T a13p = a [ 0 ] [ 2 ] + a [ 2 ] [ 0 ] ;
T a23p = a [ 1 ] [ 2 ] + a [ 2 ] [ 1 ] ;
q [ 0 ] = ( T ) .5 * sqrt ( ( a23m * a23m + a13m * a13m + a12m * a12m ) / ( ( T ) 3. - tr ) ) ;
q [ 1 ] = ( T ) .5 * sqrt ( ( a23m * a23m + a12p * a12p + a13p * a13p ) / ( ( T ) 3. - a [ 0 ] [ 0 ] + a [ 1 ] [ 1 ] + a [ 2 ] [ 2 ] ) ) ;
q [ 2 ] = ( T ) .5 * sqrt ( ( a13m * a13m + a12p * a12p + a23p * a23p ) / ( ( T ) 3. + a [ 0 ] [ 0 ] - a [ 1 ] [ 1 ] + a [ 2 ] [ 2 ] ) ) ;
q [ 3 ] = ( T ) .5 * sqrt ( ( a12m * a12m + a13p * a13p + a23p * a23p ) / ( ( T ) 3. + a [ 0 ] [ 0 ] + a [ 1 ] [ 1 ] - a [ 2 ] [ 2 ] ) ) ;
}
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if ( a23m < 0 ) q [ 1 ] = - q [ 1 ] ;
if ( a13m > 0 ) q [ 2 ] = - q [ 2 ] ;
if ( a12m < 0 ) q [ 3 ] = - q [ 3 ] ;
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}
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//Quaternion Functions - cf. https://en.wikipedia.org/wiki/Quaternion
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template < typename T >
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Quaternion < T > exp ( const Quaternion < T > & x ) ;
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//NOTE: log(exp(x)) need not be always = x ... log is not unique!
//NOTE2: log(x*y) != log(y*x) != log(x)+log(y)
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template < typename T >
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Quaternion < T > log ( const Quaternion < T > & x ) ;
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template < typename T >
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Quaternion < T > pow ( const Quaternion < T > & x , const T & y ) ;
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} //namespace
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# endif /* _QUATERNION_H_ */